Knightmare Lexicon - A Knightmare Encyclopædia
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1. SHIELD
 
 [Related Image] A potion picked up by Team 2 of Series 6 on Level 2. The bottle was particularly bizarrely labelled, compared to other KM potions:

 [Related Image]
 
 [Related Image] When dungeoneer Sumayya drank from the bottle, she gained a protective shield against Peggatty's fireballing attack, allowing her to cross the room safely.

Ironically, the team was on a quest for the Shield.
 
[Earlier versions: 2008-02-06 17:56:08, 2014-10-18 14:54:45]

Provided By: David, 2024-05-06 15:59:23
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2. SHIELD
TV series
A spell given by Merlin to Team 6 of Series 1 when they met him on Level 2.

SHIELD was never cast, even though the team proceeded well into Level 3 before their quest ended. This leaves it open to speculation. One theory, discussed on the Knightmare.com forum, is that the spell would have been a defence against Medusa, in a scene that was not used or never filmed. Medusa did not appear until the quest of Team 3 of Series 2.

Books
The spell SHIELD also features in the Can You Beat The Challenge? gamebook, where it is provided by Lillith. It can be used in the Great Corridor of the Catacombs or in the Wellway room, but if used in the former, the adventure doesn't last beyond the latter. The Fortress of Assassins gamebook has a SHIELD spell too: available from Treguard before the quest, it provides a temporary force-field around the player.

Games
In the 1991 Knightmare computer game from Mindscape, Shield is a spell that genies can use to increase armour strength.

[Previous version: 2007-12-12 00:53:51]

Provided By: David, 2018-09-08 11:32:23
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