Knightmare Lexicon - A Knightmare Encyclopædia
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Welcome to the Knightmare Lexicon. This system is designed to be a centre point for any Knightmare related information. You may think of it as a Knightmare Encyclopædia or Dictionary. Though in many ways it is more like a Knightmare wiki in that people with an interest in Knightmare like yourself may add entries to the database for others to find. Likewise if there's a piece of information you're looking for on Knightmare then in thef future it's very likely you'll be able to find it here. For the system to be a success it relies on each and every member of the community providing as much information as possible. Enjoy! logins.

Entry of the Day - FLIGHT
1. FLIGHT
 
 [Related Image] A spell that was given out in the final quests of both Series 2 and 3, but only cast in one of them.

Team 13 of Series 2 received this spell after an encounter with Bumptious and Gretel. When dungeoneer Karen entered 'Crossing Room Two', the bridge was broken; FLIGHT was spellcast and Karen 'flew' over the gap.

Team 12 of Series 3 earned FLIGHT from Merlin. They never got the opportunity to cast it, as the Dungeon phase ended whilst their quest was in progress.

[Earlier version: 2005-06-13 17:21:47]

Provided By: David, 2016-05-14 12:08:57
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